My journey began as a child with a VIC-20 and Commodore PET, exploring Amiga and Atari ST, and playing every console from Atari to Nintendo. That childhood passion for games became my life's work. Today, after 35+ years, I'm at Warner Bros (17+ years), bringing joy to millions through every LEGO game since 2007.
My journey spans three and a half decades—from pioneering digital silk screen printing in Rhodes, to crafting TV commercials on Silicon Graphics and Flame machines in Athens, to architectural visualization, to racing through Codemasters' GRID, and now creating beloved LEGO worlds. Every project is an opportunity to blend technical mastery with creative storytelling.
The greatest company I've ever worked for. 17+ years creating magic with LEGO, and I still love the vision—bringing joy to players of all ages. Every LEGO game since 2007—from Star Wars (Disney) to Harry Potter, Batman to Marvel. At TT Games, we've always had our own proprietary engine for all games, then built NTT—a next-gen engine specifically for Star Wars during that 5-year journey on The Skywalker Saga. Now we've fully transitioned to Unreal Engine 5, and I'm currently working on LEGO Batman: Legacy of the Dark Knight—bringing joy to the next generation!
Contributed to the acclaimed GRID racing game, crafting photorealistic vehicles, tracks, and environments. Mastered the art of balancing visual fidelity with performance optimization for high-speed gameplay.
Created photorealistic architectural renders and walkthroughs, helping clients visualize their dream spaces before construction. Perfected lighting, materials, and camera work to achieve stunning realism.
Cut my teeth on Silicon Graphics workstations and Flame systems, creating special effects and compositing for TV commercials. This is where I learned the fundamentals of visual storytelling and the importance of every frame.
Living in Rhodes, I worked various jobs—waiter in restaurants, building boats with fiberglass, construction in winter when tourist season closed. But I had a vision. I purchased a Dell PC and laser printer, taught myself 3D Studio, AutoCAD, and CorelDRAW, and started creating 2D vector art. I launched my first business: designing t-shirts with silk screen printing. I was the first to use digital art for this process—printing separate colors on rice paper with my laser printer, then taking them to a local company for silk screening. This innovative approach worked for many summers and was my gateway into going all-in on 3D.
My journey began as a child with a VIC-20 and Commodore PET, then Amiga and Atari ST. As an avid gamer—from Atari and Nintendo to every console since—games have always been my passion. That childhood wonder of exploring digital worlds became a lifelong mission: to create them.
Everything Maya - Props to Worlds
Complete pipeline: modeling, sculpting, UV mapping, baking, materials, lighting. From individual props to entire environments—Maya is my canvas.
Substance, Photoshop, ZBrush
PBR workflows, procedural materials, hand-painted textures, and photorealistic surfaces. Every pixel tells a story.
UV Mapping, Baking, Optimization
Complete asset pipeline from high-poly sculpt to game-ready model. Performance optimization for real-time rendering across all platforms.
World Building, Level Design
From Gotham to Hogwarts, from Middle-earth to galaxies far, far away. Creating immersive worlds that players love to explore.
Cinematic Lighting, Particle Systems
HDRI workflows, volumetric effects, and photorealistic rendering. From Flame systems to real-time engines.
Character Rigging, Simulations
Skeletal animation, blend shapes, and dynamic simulations. Been doing this since Wavefront Dynamation— the legendary particle system that became Maya's foundation.
Unreal Engine 5, Proprietary Engines
From TT Games' proprietary engines to NTT (next-gen Star Wars engine), now fully embracing UE5 for Batman. Evolved from custom-built engines to the new world of Unreal 5 and beyond.
Built a revolutionary multi-gallery system supporting images, videos, and interactive 3D models. Implemented smooth transitions, fullscreen modes, and responsive design that works flawlessly on all devices.
Integrated a powerful Three.js viewer with 14 interactive 3D models. Added real-time material controls, HDRI lighting, animations, and transform tools. Created an intuitive control system for desktop and mobile.
Implemented Screen Space Reflections (SSR), Bloom, SSAO, and FXAA post-processing effects. Solved complex mobile rendering issues with colorSpace fixes and viewport optimization.
Added a beautiful gradient loading progress bar for model loading. Optimized performance with smart caching, memory management, and adaptive quality settings for different devices.
Fine-tuned every pixel of the layout. Implemented CSS transform scaling for optimal viewport usage, matched card heights, and created perfect visual harmony across all screen sizes.
Expanding the portfolio with more interactive 3D experiences, real-time ray tracing demos, and showcasing projects from my 35+ year career. Planning to add case studies, tutorials, and deep dives into the creative process behind cinematic lighting and VFX.
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Every LEGO game since 2007. From Star Wars to Harry Potter, from Marvel to Indiana Jones—I've helped build them all.
4 Epic Games
"We used the Force on the impossible"
5 Dark Knight Adventures
"Always be Batman"
2 Magical Journeys
"Bringing Hogwarts to life, brick by brick"
3 Super Hero Epics
"Assembling the Avengers in LEGO form"
Movie & Game Adventures
"Everything is awesome!"
6 Legendary Worlds
"From Middle-earth to Jurassic Park"
20+ games. Countless worlds. Millions of smiles. One incredible journey.
From Commodore PET to Unreal Engine 5
Games, cinematics, and immersive experiences
Every frame tells a story
I was there at the beginning—working with the complete Wavefront 3D animation suite. I spent all my savings to purchase my first Silicon Graphics machine, diving deep into every aspect of 3D creation: modeling, animation, rendering, and yes—Dynamation, the Academy Award-winning particle system I particularly loved. This was the technology behind The Abyss, Terminator 2, and Jurassic Park.
When Silicon Graphics acquired both Alias and Wavefront in 1995, I witnessed the birth of something revolutionary. The merger of Wavefront's Advanced Visualizer, TDI's Explore suite, and Alias's Power Animator created what we now know as Autodesk Maya. This was the same era when 3D Studio evolved into 3DS Max—a pivotal moment that shaped the entire 3D industry.
Moving into the TV world of special effects in Athens, I worked with the entire Wavefront pipeline— modeling, animation, lighting, rendering, and dynamics. That Dynamation technology I loved? It's still in Maya today. From groundbreaking film VFX to modern game development, I've carried this complete 3D creation skillset forward for over three decades.
"I lived through the golden age of 3D software evolution—Wavefront to Maya, 3D Studio to Max, SGI workstations to modern GPUs. Being part of this transformation—from the very beginning to today's real-time engines—has given me a unique perspective. I don't just use the tools; I understand their DNA."
After 35+ years in this industry, I'm more excited than ever! AI is evolving at breathtaking speed, and I'm completely lost in the creative possibilities and future dreams it brings. From AI-assisted modeling to procedural generation, from real-time rendering to neural networks—we're living in the most exciting era of 3D art.
The same curiosity that drove me to explore Commodore PET as a child now drives me to explore AI tools and workflows. The future isn't just coming—it's here, and I'm embracing it with the same passion I had on day one.
"Technology evolves, but storytelling remains eternal. My mission is to bridge cutting-edge tools with timeless artistic vision, creating worlds that inspire and captivate."
Whether it's high-poly sculpting in ZBrush for next-gen assets, crafting cinematic lighting in Unreal Engine, or optimizing real-time performance, every decision serves the story. This portfolio itself is a testament to that philosophy—merging technical excellence with user experience design.