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The Journey

Crafting My Dream Landing Page

Explore the Story

35+ Years of Innovation

My journey began as a child with a VIC-20 and Commodore PET, exploring Amiga and Atari ST, and playing every console from Atari to Nintendo. That childhood passion for games became my life's work. Today, after 35+ years, I'm at Warner Bros (17+ years), bringing joy to millions through every LEGO game since 2007.

My journey spans three and a half decades—from pioneering digital silk screen printing in Rhodes, to crafting TV commercials on Silicon Graphics and Flame machines in Athens, to architectural visualization, to racing through Codemasters' GRID, and now creating beloved LEGO worlds. Every project is an opportunity to blend technical mastery with creative storytelling.

Career Journey

2007 - Present
TT Games / Warner Bros Interactive
Senior 3D Artist

The greatest company I've ever worked for. 17+ years creating magic with LEGO, and I still love the vision—bringing joy to players of all ages. Every LEGO game since 2007—from Star Wars (Disney) to Harry Potter, Batman to Marvel. At TT Games, we've always had our own proprietary engine for all games, then built NTT—a next-gen engine specifically for Star Wars during that 5-year journey on The Skywalker Saga. Now we've fully transitioned to Unreal Engine 5, and I'm currently working on LEGO Batman: Legacy of the Dark Knight—bringing joy to the next generation!

Pre-2007
Codemasters
3D Artist - Racing Games

Contributed to the acclaimed GRID racing game, crafting photorealistic vehicles, tracks, and environments. Mastered the art of balancing visual fidelity with performance optimization for high-speed gameplay.

Earlier Career
Architectural Visualization
3D Visualization Artist

Created photorealistic architectural renders and walkthroughs, helping clients visualize their dream spaces before construction. Perfected lighting, materials, and camera work to achieve stunning realism.

Early Years
TV Commercials & VFX - Athens
VFX Artist & Compositor

Cut my teeth on Silicon Graphics workstations and Flame systems, creating special effects and compositing for TV commercials. This is where I learned the fundamentals of visual storytelling and the importance of every frame.

Rhodes Era
The Entrepreneurial Years
Digital Artist & Entrepreneur

Living in Rhodes, I worked various jobs—waiter in restaurants, building boats with fiberglass, construction in winter when tourist season closed. But I had a vision. I purchased a Dell PC and laser printer, taught myself 3D Studio, AutoCAD, and CorelDRAW, and started creating 2D vector art. I launched my first business: designing t-shirts with silk screen printing. I was the first to use digital art for this process—printing separate colors on rice paper with my laser printer, then taking them to a local company for silk screening. This innovative approach worked for many summers and was my gateway into going all-in on 3D.

The Beginning
Where It All Started
Gamer & Computer Enthusiast

My journey began as a child with a VIC-20 and Commodore PET, then Amiga and Atari ST. As an avid gamer—from Atari and Nintendo to every console since—games have always been my passion. That childhood wonder of exploring digital worlds became a lifelong mission: to create them.

Mastery & Tools

🎨

Maya Mastery

Everything Maya - Props to Worlds

Complete pipeline: modeling, sculpting, UV mapping, baking, materials, lighting. From individual props to entire environments—Maya is my canvas.

🖌️

Texturing & Materials

Substance, Photoshop, ZBrush

PBR workflows, procedural materials, hand-painted textures, and photorealistic surfaces. Every pixel tells a story.

🔧

Technical Pipeline

UV Mapping, Baking, Optimization

Complete asset pipeline from high-poly sculpt to game-ready model. Performance optimization for real-time rendering across all platforms.

🏗️

Environment Creation

World Building, Level Design

From Gotham to Hogwarts, from Middle-earth to galaxies far, far away. Creating immersive worlds that players love to explore.

💡

Lighting & VFX

Cinematic Lighting, Particle Systems

HDRI workflows, volumetric effects, and photorealistic rendering. From Flame systems to real-time engines.

🎬

Animation & Dynamics

Character Rigging, Simulations

Skeletal animation, blend shapes, and dynamic simulations. Been doing this since Wavefront Dynamation— the legendary particle system that became Maya's foundation.

Game Engines

Unreal Engine 5, Proprietary Engines

From TT Games' proprietary engines to NTT (next-gen Star Wars engine), now fully embracing UE5 for Batman. Evolved from custom-built engines to the new world of Unreal 5 and beyond.

Portfolio Development Journey

Stage 1: Foundation

Dynamic Showcase System

Built a revolutionary multi-gallery system supporting images, videos, and interactive 3D models. Implemented smooth transitions, fullscreen modes, and responsive design that works flawlessly on all devices.

Stage 2: 3D Integration

Three.js Viewer & Controls

Integrated a powerful Three.js viewer with 14 interactive 3D models. Added real-time material controls, HDRI lighting, animations, and transform tools. Created an intuitive control system for desktop and mobile.

Stage 3: Advanced Effects

SSR, Bloom & Post-Processing

Implemented Screen Space Reflections (SSR), Bloom, SSAO, and FXAA post-processing effects. Solved complex mobile rendering issues with colorSpace fixes and viewport optimization.

Stage 4: Performance

Loading System & Optimization

Added a beautiful gradient loading progress bar for model loading. Optimized performance with smart caching, memory management, and adaptive quality settings for different devices.

Stage 5: Polish

Layout Perfection & Scaling

Fine-tuned every pixel of the layout. Implemented CSS transform scaling for optimal viewport usage, matched card heights, and created perfect visual harmony across all screen sizes.

Stage 6: Future Vision

What's Next

Expanding the portfolio with more interactive 3D experiences, real-time ray tracing demos, and showcasing projects from my 35+ year career. Planning to add case studies, tutorials, and deep dives into the creative process behind cinematic lighting and VFX.

Current: Evolution

Blog & Newsletter Launch

You're here! This blog documents the journey and shares insights about 3D art, web development, and the creative process. Subscribe to get updates on new features, models, and behind-the-scenes content.

18 Years of LEGO Magic

Every LEGO game since 2007. From Star Wars to Harry Potter, from Marvel to Indiana JonesI've helped build them all.

Star Wars

4 Epic Games

  • 🌟 Complete Saga (2007)
  • ⚔️ Clone Wars (2011)
  • 🚀 Force Awakens (2016)
  • ✨ The Skywalker Saga (2022) - 5 year journey!

"We used the Force on the impossible"

Click to explore →
🦇

Batman / DC

5 Dark Knight Adventures

  • 🦇 Batman: The Videogame (2008)
  • 🦸 Batman 2: DC Super Heroes (2012)
  • 🌌 Batman 3: Beyond Gotham (2014)
  • 😈 DC Super-Villains (2018)
  • 🔥 Legacy of the Dark Knight (Current!)

"Always be Batman"

Click to explore →

Harry Potter

2 Magical Journeys

  • 🪄 Years 1-4 (2010)
  • ⚡ Years 5-7 (2011)

"Bringing Hogwarts to life, brick by brick"

Click to explore →
🦸

Marvel

3 Super Hero Epics

  • 💥 Super Heroes (2013)
  • 🛡️ Avengers (2016)
  • ⚡ Super Heroes 2 (2017)

"Assembling the Avengers in LEGO form"

Click to explore →
🎬

LEGO Movies & Games

Movie & Game Adventures

  • 🦇 LEGO Batman Mini-Movie (TT Games)
  • 🎮 The LEGO Movie Videogame (2014)
  • 🥷 Ninjago Movie Game (2017)
  • 🚀 The LEGO Movie 2 Videogame (2019)

"Everything is awesome!"

Click to explore →
🗿

Epic Adventures

6 Legendary Worlds

  • 🎩 Indiana Jones 1 (2008)
  • 🗿 Indiana Jones 2 (2009)
  • 💍 Lord of the Rings (2012)
  • 🏔️ The Hobbit (2014)
  • 🦖 Jurassic World (2015)
  • 🌍 LEGO Worlds (2017)

"From Middle-earth to Jurassic Park"

Click to explore →

20+ games. Countless worlds. Millions of smiles. One incredible journey.

Career Highlights

35+
Years Experience

From Commodore PET to Unreal Engine 5

Projects Shipped

Games, cinematics, and immersive experiences

100%
Passion Driven

Every frame tells a story

Witness to History

🏆

From Wavefront to Maya

I was there at the beginning—working with the complete Wavefront 3D animation suite. I spent all my savings to purchase my first Silicon Graphics machine, diving deep into every aspect of 3D creation: modeling, animation, rendering, and yes—Dynamation, the Academy Award-winning particle system I particularly loved. This was the technology behind The Abyss, Terminator 2, and Jurassic Park.

When Silicon Graphics acquired both Alias and Wavefront in 1995, I witnessed the birth of something revolutionary. The merger of Wavefront's Advanced Visualizer, TDI's Explore suite, and Alias's Power Animator created what we now know as Autodesk Maya. This was the same era when 3D Studio evolved into 3DS Max—a pivotal moment that shaped the entire 3D industry.

Moving into the TV world of special effects in Athens, I worked with the entire Wavefront pipeline— modeling, animation, lighting, rendering, and dynamics. That Dynamation technology I loved? It's still in Maya today. From groundbreaking film VFX to modern game development, I've carried this complete 3D creation skillset forward for over three decades.

"I lived through the golden age of 3D software evolution—Wavefront to Maya, 3D Studio to Max, SGI workstations to modern GPUs. Being part of this transformation—from the very beginning to today's real-time engines—has given me a unique perspective. I don't just use the tools; I understand their DNA."

The Future: AI & Beyond

🤖✨

After 35+ years in this industry, I'm more excited than ever! AI is evolving at breathtaking speed, and I'm completely lost in the creative possibilities and future dreams it brings. From AI-assisted modeling to procedural generation, from real-time rendering to neural networks—we're living in the most exciting era of 3D art.

The same curiosity that drove me to explore Commodore PET as a child now drives me to explore AI tools and workflows. The future isn't just coming—it's here, and I'm embracing it with the same passion I had on day one.

TT Games and Warner Bros are the greatest companies I've ever worked for. After 18 years, I still believe in and love the vision. There's something magical about creating games that bring joy to players of all ages—from LEGO Star Wars (Disney) to Batman and beyond.

But it's the people that make TT Games truly special. The incredible colleagues I've worked with, struggled with, evolved with— I've found deep friendships here. From the leadership at every level to the talented artists and developers in the trenches, everyone shares the same passion. When times were difficult, they stood by me. That kind of support and camaraderie is rare and deeply valued.

"Always be yourself. Unless you can be Batman. Then always be Batman."

Currently Working On:
LEGO Batman: Legacy of the Dark Knight

Built in Unreal Enginepushing the boundaries of what LEGO games can be. And somehow, we're living that quote every day. Creating Gotham, crafting the Dark Knight's world, bringing the legend to life brick by brick. This isn't just a game—it's a love letter to Batman, and we get to be part of his legacy. How cool is that?

"The Force will be with you. Always."

LEGO Star Wars: The Skywalker Saga was our impossible mission. Five years building a brand new engine from scratch, spanning all nine movies, recreating the entire Star Wars universe brick by brick. We really did use the Force on that one—pushing through the impossible, believing when others doubted, and emerging with something truly epic. That journey shaped us as developers and as a team.

Creative Philosophy

"Technology evolves, but storytelling remains eternal. My mission is to bridge cutting-edge tools with timeless artistic vision, creating worlds that inspire and captivate."

Whether it's high-poly sculpting in ZBrush for next-gen assets, crafting cinematic lighting in Unreal Engine, or optimizing real-time performance, every decision serves the story. This portfolio itself is a testament to that philosophy—merging technical excellence with user experience design.

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